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A console & PC version of the game Empire of the Ants will launch in 2024

Empire of the Ants, the upcoming game based on Bernard Werber’s 1991-released science-fiction novel

According to publisher Microids and developer Tower Five, Empire of the Ants will be released in 2024 for consoles and PC via Steam. The game is based on Bernard Werber’s science fiction novel from 1991. Although the precise systems were not specified, the game is now on the PlayStation Store’s wishlist.

Here is a summary of the game provided by Microids:

Empire of the Ants


Based on Bernard Werber’s best-seller, Empire of the Ants will offer a strategic experience close to the iconic books saga.

Experience immersive adventures and defend your lands through tactical and strategic battles in a microscopic world of epic proportions.

Exploration, strategy, combat skills, but most of all, the local wildlife alliance will be necessary in order to emerge victorious from the many challenges that await you.

Take part in the exodus of a doomed and lost colony

Play as the Ant Savior, whose mission is to lead its “people” and rebuild a home, protect them, make them prosper and conquer new territories through different seasons.

Key Features

  • Take Part in Epic Adventure – Endorse the role of a brave ant, with a 3rd person view and explore unique abilities that can help you in battle and exploration.
  • A 3D Real-Time Strategic Game with Progressive Difficulty – The game promises an intuitive experience for newcomers, with the presence of tutorials to learn the fundamentals of a real-time strategy game. The game will also offer a scalable difficulty and adaptable experience for veteran players who will discover new game mechanics as well as advanced strategies and combat skills.
  • Explore Gorgeous Environments and Meet the Local Wildlife – The game will feature a photo-realistic forest to explore. Meet, encounter and interact with other ants as well as forest dwellers through your adventure.
  • Photo-Realistic – Unreal Engine 5 allows pushing the boundaries of the photo-realistic effect on plants and wildlife.
  • Narrative Based on the Season’s Rhythm – The game features a narrative that follows the rhythm of the seasons, to which environments and gameplay mechanics will adapt.
  • Diversity of Contrast and Adaptation – The game maps will evolve depending on the time of day (day, night, dawn, and twilight).

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